Some deviation is allowed in the event that taking a technology or civic off the main track provides some kind of advantage that makes up for that (either a source of extra science/culture or access to something necessary for a eureka or inspiration boost)ĬA (Civ Ability) - The unique ability of a civilization, shared by all its leaders.Ĭompact empires - Civs with cities close together (typically 3-4 tile gaps between city centres).
Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius.īeelining - Obtaining a technology or civic quickly by only researching it and its prerequisites. Terminology used in this guide and not in-game is explained here.ĪoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. To modify these values for other game speeds: Note that all costs (production, science, etc.) mentioned within the guide assume a game played on the normal speed settings.
Finally, the Counter-Strategies discusses how best to play against the civ, including a consideration of leader agendas if the civ is controlled by a computer.Only the ones with the most synergy with the civ's uniques are mentioned - these are not necessarily the "best" choices when playing as the civ for a given victory route. Administration describes some of the most synergistic governments, government buildings, policy cards, age bonuses, pantheons, religious beliefs, wonders, city-states and Great People for the civ.
#CIV 6 WIKI CLEOPATRA HOW TO#
This guide is divided into multiple sections explaining how best to use and play against this specific civ. We are not interested in the possibilities of defeat they do not exist. And the unending heathens which forcefully resist our ways. Rabble-rousers in our own country, who would rather see myself deposed than see a secure future. Our rivals in Europe, who fight unceasing wars among each other, and threaten our interal stability. New realms beyond the briny foam await our enlightened hand, yet there are obstacles in our mission to civilise the heathen world. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those.